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UFO: Afterlight. First, lets hope talking about this game is allowed here. Now that I've played almost through the XCOM:EU campaign and not feeling very content. UFO: Afterlight was made in 'Sci-Fi Real-Time Strategy' genre and have 'teen' as SRB rating. Right now we have 1 Cheats and etc for this game and every day we increase our collection with new UFO: Afterlight cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates!
Originally posted by:Install the one that has a store page. It really does not matter, because they are both the same game except the current publisher has changed to Bohemia Interactive. If you want to try you can contact steam to have them remove one, which is a long process. I really don't mind since Im not going to get my money back from having one of them removed and it adds to my game count, I can always hide it if I want to.Hi there,I too have two versions of Afterlight, one now says 'Old Version'. You said you could hide it.
![Ufo afterlight terraforming Ufo afterlight terraforming](http://www.strategycore.co.uk/site/assets/files/1381/amgeoscape.jpg)
Are you absolutely certain that both versions are identical? You might want to double check that. File sizes described in the 'Old Version' install on disk and the size needed per install click on the new version do not agree, although that doesn't mean they won't after install, or that the file size difference is cosmetic (different splash screen and logos, for example). I haven't downloaded the newest version as both versions, I believe, will not play on an Intel HD 3000 gpu.But, yes, I have two entries in the list of games, just as I do for Deus Ex: Human Revolution and some other games. But in those cases the game versions do differ.
First, lets hope talking about this game is allowed here.Now that I've played almost through the XCOM:EU campaign and not feeling very content with it (Not unhappy, it's a good game, but not exactly what i want), I felt the need to play the older games again. Since I've played the originals to death I was thinking of giving UFO: Afterlight a go again, I remember having quite fun with it last time i played it.Now to the real question, Have any of you actually played this and have you any tips for it? Tips like ' Push hard for expansion early', ' Befriend the reticulans', ' skip research due to this' or whatever.I've played the game before but never finished it due to distractions and whatever and i remember thinking last time ' i should train to next time i play this'. But cannot remember what i thought i should remember.Also, it would be interesting to hear your thoughts on the game. Don't expand to much in the early-game, you'll most likely loose it to the beastmen and choke your material income.
Research into better weapons and armour before expanding aggressively near the mid-game. Also, don't worry too much about your waterline being damaged, tend to more pressing matter like territory defence before responding.
Normally you'll have a reasonable amount of time to respond, just make sure you get to the damaged site in daylight and always have some suit repair tools onsite on at least one member of the team.Oh, and take Ute off the strike team. Nobody likes Ute. First of all, get at least the official patch 1.7 - it fixes a lot of issues (including memory leaks), and improves balance a lot.Second, the correct strategy is actually to eliminate the neighbouring reticulans as soon as possible - the capture of their main base opens up a new technology tree which is absolutely essential if you want to stand a chance against beastmen. To do this, you need to rush heavy duty suit research and production.
IIRC you will need additional materials to do this, expanding wont satisfy your demands, so research water tank! It seems useless, but it opens up research for storage facilities that give you +1 to material supply.Theird, the game is amazing in its own right, it's not very fair to compare it to original xcom or xcom:eu, but i loved it nevertheless.
I like UFO Afterlight. It was a pretty solid campaign and decent strategy requirements.The art style is tragic but UFO: Extraterrestrials GOLD is basically Xcom extended edition. It starts almost identical but the tech goes higher, there are more alien types, and the ending is building an assault ship and attacking the aliens world. It's long and good, but as I said the art style is really bad, mostly on the first armor. I'm really hoping XCOM:EU takes more from this game for the expansions.
Well, I wouldn't say it 'obsoletes' the previous two. I guess you could say the series evolves with each new game, and the tactical combat is best in the third one, but there are still plenty of stuff done well in the first two that make me go back to them once in a while. In fact, I recently finished Aftermath (the first one) again, and it still holds up as a pretty decent XCom clone. The second is quite obviously a much more complete game, much more involving and complex, but, unfortunately, it lacks a lot of the polish that the third one has.
It has some great ideas, which are better implemented in Afterlight. There's also a continuing story throughout the three games, but even playing only Afterlight, you pick up on it rather quickly, it's nothing too complex, a standard XCom type storyline.
One thing you need to keep in mind is that the first two don't have innate widescreen support - you can get some sort of playable game screen with some ini tweaks, but no widescreen.All-in-all, depending on your level of appreciation of XCom-type games, you could end up liking all three, especially if you go in with lowered expectations. You can get all three from gog.com, $6 for and $10 for. If you only want to buy a single game, the only clear choice is Afterlight, really.Honestly, though, only the first one is a 'real' XCom clone, the other two, while still maintaining the same type of gameplay, start to diverge from the theme and even the execution, with Afterlight being similar to XCOM:EU in certain regards even (single base with limited construction options for example); you also have a limited number of people you have to manage, so you can't really go ahead and cannon-fodder your rookies, you have to be a bit more tactical in your approach. The banter that advances the storyline in Afterlight is enjoyable enough, and the voice acting (while certainly cheap, and it shows) isn't really that bad.
The graphics are nice, too, very cartoony, but unoffensive. Nothing special in that regard, but nothing that should bother anybody.I'm a fan of the series, and I think it's exactly because it diverged from the regular XCom clone path that other games (like UFO: Extraterrestrials or Alien Invasion) that I like them so much.
The weakest game of the series is the one that is also most similar to the source material. Once they started looking for their own gimmicks and whatnot, the games became better. At least, in my opinion. I would say absolutely not. The three UFO games - Aftermath, Aftershock and Afterlight - are very different in their own right.
I absolutely loved the original, it felt properly apocalyptic. The second game is a very strange Fallout-esque management hybrid where the strategic part is very hard. The third game is the most polished, but plays differently due to the very limited units available.I loved the first, enjoyed the second, and really liked the third. Well worth my money and time. One of the most important things you need to do is to prioritize and organize overland construction - it's really easy to get mixed up and delay resource exploitation, because the vehicle that builds mines and whatnot is the same one that builds radar stations and missile banks - you could end up with a situation where it has to go from one end of your territory to the other to build a radar and then go back to the initial province to build another. Once your research radar/terraforming/missile silo techs, you'd do well to clear the vehicle schedule and then methodically plan to make sure it finishes building every available building in each province and carefully advances to the next one.
You'll save a lot of time that way.Also, make sure you upgrade your base facilities. Might seem like newb advice, but first time I played it, I had no idea you could do that, and got frustrated that I couldn't advance in the game. So i played a bit yesterday, and i'm going to restart with the things i (re)learned then.1: I only put one guy in the science car so expansion was a bit slow.2: I forgot to construct new buildings like the shooting range and whatnot, slowed down training and research a bit.3: I put all total conversions mods into the game, including the 'Martian Assault' which increased the number of enemies quite a bit it seems. Had trouble with the first missions on hard (perfectly doable, but ammo was a big concern). Going to start without the 'martian assault' and add it later.Also, i couldn't complete the storymission where you go against a big bot and when he dies he activates the teleporter/whatever.
I couldn't bring him down with only science lasers.4: I went into an alliance with the first reticulans and got some weapons. Going to dump them the moment the others arrive.Do you people go into an alliance with them and do what i plan or do you declare war right away and start killing them?.
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